docs.unity3d.com
    Show / Hide Table of Contents

    Class InstancePropertyAccessor<TTarget, TProperty>

    Inheritance
    Object
    InstancePropertyAccessor<TTarget, TProperty>
    Namespace: Unity.VisualScripting
    Syntax
    public class InstancePropertyAccessor<TTarget, TProperty> : IOptimizedAccessor
    Type Parameters
    Name Description
    TTarget
    TProperty

    Constructors

    InstancePropertyAccessor(PropertyInfo)

    Declaration
    public InstancePropertyAccessor(PropertyInfo propertyInfo)
    Parameters
    Type Name Description
    PropertyInfo propertyInfo

    Methods

    Compile()

    Declaration
    public void Compile()
    Implements
    IOptimizedAccessor.Compile()

    GetValue(Object)

    Declaration
    public object GetValue(object target)
    Parameters
    Type Name Description
    Object target
    Returns
    Type Description
    Object
    Implements
    IOptimizedAccessor.GetValue(Object)

    SetValue(Object, Object)

    Declaration
    public void SetValue(object target, object value)
    Parameters
    Type Name Description
    Object target
    Object value
    Implements
    IOptimizedAccessor.SetValue(Object, Object)

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023