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    Struct CreateTextureOptions

    Namespace: Unity.VisualScripting
    Syntax
    public struct CreateTextureOptions

    Fields

    PixelPerfect

    Declaration
    public static readonly CreateTextureOptions PixelPerfect
    Field Value
    Type Description
    CreateTextureOptions

    Scalable

    Declaration
    public static readonly CreateTextureOptions Scalable
    Field Value
    Type Description
    CreateTextureOptions

    Properties

    alphaIsTransparency

    Declaration
    public bool alphaIsTransparency { get; set; }
    Property Value
    Type Description
    Boolean

    filterMode

    Declaration
    public FilterMode filterMode { get; set; }
    Property Value
    Type Description
    FilterMode

    hideFlags

    Declaration
    public HideFlags hideFlags { get; set; }
    Property Value
    Type Description
    HideFlags

    linear

    Declaration
    public bool? linear { get; set; }
    Property Value
    Type Description
    Nullable<Boolean>

    mipmaps

    Declaration
    public bool mipmaps { get; set; }
    Property Value
    Type Description
    Boolean

    textureFormat

    Declaration
    public TextureFormat textureFormat { get; set; }
    Property Value
    Type Description
    TextureFormat

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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