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    Class MachineDescriptor<TMachine, TMachineDescription>

    Inheritance
    Object
    Assigner<TMachine, TMachineDescription>
    Descriptor<TMachine, TMachineDescription>
    MachineDescriptor<TMachine, TMachineDescription>
    FlowMachineDescriptor
    StateMachineDescriptor
    Inherited Members
    Descriptor<TMachine, TMachineDescription>.ValueChanged()
    Descriptor<TMachine, TMachineDescription>.Title()
    Descriptor<TMachine, TMachineDescription>.Summary()
    Descriptor<TMachine, TMachineDescription>.Icon()
    Descriptor<TMachine, TMachineDescription>.IDescriptor.target
    Descriptor<TMachine, TMachineDescription>.description
    Descriptor<TMachine, TMachineDescription>.IDescriptor.description
    Assigner<TMachine, TMachineDescription>.target
    Assigner<TMachine, TMachineDescription>.assignee
    Assigner<TMachine, TMachineDescription>.isDirty
    Assigner<TMachine, TMachineDescription>.Validate()
    Assigner<TMachine, TMachineDescription>.AssignAll()
    Assigner<TMachine, TMachineDescription>.AssignTransient()
    Assigner<TMachine, TMachineDescription>.ValueChanged()
    Assigner<TMachine, TMachineDescription>.assignments
    Assigner<TMachine, TMachineDescription>.transientAssignments
    Namespace: Unity.VisualScripting
    Syntax
    [Descriptor(typeof(IMachine))]
    public class MachineDescriptor<TMachine, TMachineDescription> : Descriptor<TMachine, TMachineDescription>, IAssigner, IDescriptor where TMachine : Object, IMachine where TMachineDescription : class, IMachineDescription, new()
    Type Parameters
    Name Description
    TMachine
    TMachineDescription

    Constructors

    MachineDescriptor(TMachine)

    Declaration
    protected MachineDescriptor(TMachine target)
    Parameters
    Type Name Description
    TMachine target

    Properties

    machine

    Declaration
    protected TMachine machine { get; }
    Property Value
    Type Description
    TMachine

    Methods

    Icon()

    Declaration
    [Assigns]
    [RequiresUnityAPI]
    public override EditorTexture Icon()
    Returns
    Type Description
    EditorTexture
    Overrides
    Unity.VisualScripting.Descriptor<TMachine, TMachineDescription>.Icon()

    Summary()

    Declaration
    [Assigns]
    [RequiresUnityAPI]
    public override string Summary()
    Returns
    Type Description
    String
    Overrides
    Unity.VisualScripting.Descriptor<TMachine, TMachineDescription>.Summary()

    Title()

    Declaration
    [Assigns(cache = false)]
    [RequiresUnityAPI]
    public override string Title()
    Returns
    Type Description
    String
    Overrides
    Unity.VisualScripting.Descriptor<TMachine, TMachineDescription>.Title()

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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