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    Enum BinaryOperator

    Namespace: Unity.VisualScripting
    Syntax
    public enum BinaryOperator

    Fields

    Name Description Value
    Addition 0
    Subtraction 1
    Multiplication 2
    Division 3
    Modulo 4
    And 5
    Or 6
    ExclusiveOr 7
    Equality 8
    Inequality 9
    GreaterThan 10
    LessThan 11
    GreaterThanOrEqual 12
    LessThanOrEqual 13
    LeftShift 14
    RightShift 15

    Extension Methods

    XAnalyserProvider.Analyser(IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(IGraphContext)
    XAnalyserProvider.Analysis(IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(IGraphContext)
    XAnalyserProvider.Analyser(GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(GraphReference)
    XAnalyserProvider.Analysis(GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(GraphReference)
    XDescriptorProvider.Describe()
    XDescriptorProvider.HasDescriptor()
    XDescriptorProvider.Descriptor()
    XDescriptorProvider.Descriptor<TDescriptor>()
    XDescriptorProvider.Description()
    XDescriptorProvider.Description<TDescription>()
    XmlDocumentation.Summary()
    XmlDocumentation.Documentation()
    Icons.Icon()
    NameUtility.SelectedName(Boolean)
    NameUtility.DisplayName()
    NameUtility.HumanName()
    Cloning.Clone(ICloner, Boolean)
    Cloning.Clone<BinaryOperator>(ICloner, Boolean)
    Cloning.CloneViaFakeSerialization()
    Cloning.CloneViaFakeSerialization<BinaryOperator>()
    ConversionUtility.IsConvertibleTo(Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Boolean)
    ConversionUtility.ConvertTo(Type)
    ConversionUtility.ConvertTo<T>()
    TypeUtility.ToShortString(Int32)
    OperatorUtility.Symbol()
    OperatorUtility.Name()
    OperatorUtility.Verb()
    Serialization.CloneViaSerialization<BinaryOperator>(Boolean)
    Serialization.CloneViaSerializationInto<BinaryOperator, TDestination>(TDestination, Boolean)
    Serialization.Serialize(Boolean)
    EnumUtility.HasFlag(Enum)
    LinqUtility.Yield<BinaryOperator>()
    StringUtility.ToBinaryString()
    UnityObjectUtility.IsUnityNull()
    UnityObjectUtility.ToSafeString()
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    Generated by DocFX on 18 October 2023