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    Class LudiqProduct

    Inheritance
    Object
    Product
    LudiqProduct
    Inherited Members
    Product.Initialize()
    Product.id
    Product.plugins
    Product.requiresSetup
    Product.logo
    Product.authorLogo
    Product.copyrightYear
    Product.publisherUrl
    Product.websiteUrl
    Product.manualUrl
    Product.assetStoreUrl
    Product.authorUrl
    Product.url
    Product.aboutWindow
    Product.configurationPanel
    Namespace: Unity.VisualScripting
    Syntax
    [Product("Ludiq")]
    public sealed class LudiqProduct : Product, IAboutable

    Constructors

    LudiqProduct()

    Declaration
    public LudiqProduct()

    Fields

    DeveloperToolsMenuPriority

    Declaration
    public const int DeveloperToolsMenuPriority = -985000
    Field Value
    Type Description
    Int32

    ID

    Declaration
    public const string ID = "Ludiq"
    Field Value
    Type Description
    String

    ToolsMenuPriority

    Declaration
    public const int ToolsMenuPriority = -990000
    Field Value
    Type Description
    Int32

    Properties

    author

    Declaration
    public override string author { get; }
    Property Value
    Type Description
    String
    Overrides
    Product.author

    authorLabel

    Declaration
    public override string authorLabel { get; }
    Property Value
    Type Description
    String
    Overrides
    Product.authorLabel

    configurationPanelLabel

    Declaration
    public override string configurationPanelLabel { get; }
    Property Value
    Type Description
    String
    Overrides
    Product.configurationPanelLabel

    copyrightHolder

    Declaration
    public override string copyrightHolder { get; }
    Property Value
    Type Description
    String
    Overrides
    Product.copyrightHolder

    description

    Declaration
    public override string description { get; }
    Property Value
    Type Description
    String
    Overrides
    Product.description

    instance

    Declaration
    public static LudiqProduct instance { get; }
    Property Value
    Type Description
    LudiqProduct

    name

    Declaration
    public override string name { get; }
    Property Value
    Type Description
    String
    Overrides
    Product.name

    supportUrl

    Declaration
    public override string supportUrl { get; }
    Property Value
    Type Description
    String
    Overrides
    Product.supportUrl

    version

    Declaration
    public override SemanticVersion version { get; }
    Property Value
    Type Description
    SemanticVersion
    Overrides
    Product.version

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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