docs.unity3d.com
    Show / Hide Table of Contents

    Class StateTransitionAnalyser<TStateTransition>

    Inheritance
    Object
    Assigner<TStateTransition, StateTransitionAnalysis>
    Analyser<TStateTransition, StateTransitionAnalysis>
    StateTransitionAnalyser<TStateTransition>
    NesterStateTransitionAnalyser<TGraphNesterStateTransition>
    Inherited Members
    Analyser<TStateTransition, StateTransitionAnalysis>.analysis
    Analyser<TStateTransition, StateTransitionAnalysis>.IAnalyser.analysis
    Analyser<TStateTransition, StateTransitionAnalysis>.context
    Analyser<TStateTransition, StateTransitionAnalysis>.reference
    Assigner<TStateTransition, StateTransitionAnalysis>.target
    Assigner<TStateTransition, StateTransitionAnalysis>.assignee
    Assigner<TStateTransition, StateTransitionAnalysis>.isDirty
    Assigner<TStateTransition, StateTransitionAnalysis>.Validate()
    Assigner<TStateTransition, StateTransitionAnalysis>.AssignAll()
    Assigner<TStateTransition, StateTransitionAnalysis>.AssignTransient()
    Assigner<TStateTransition, StateTransitionAnalysis>.ValueChanged()
    Assigner<TStateTransition, StateTransitionAnalysis>.assignments
    Assigner<TStateTransition, StateTransitionAnalysis>.transientAssignments
    Namespace: Unity.VisualScripting
    Syntax
    public abstract class StateTransitionAnalyser<TStateTransition> : Analyser<TStateTransition, StateTransitionAnalysis>, IAssigner, IAnalyser where TStateTransition : IStateTransition
    Type Parameters
    Name Description
    TStateTransition

    Constructors

    StateTransitionAnalyser(GraphReference, TStateTransition)

    Declaration
    protected StateTransitionAnalyser(GraphReference reference, TStateTransition target)
    Parameters
    Type Name Description
    GraphReference reference
    TStateTransition target

    Properties

    transition

    Declaration
    public TStateTransition transition { get; }
    Property Value
    Type Description
    TStateTransition

    Methods

    IsTraversed()

    Declaration
    [Assigns]
    protected virtual bool IsTraversed()
    Returns
    Type Description
    Boolean

    Warnings()

    Declaration
    [Assigns]
    protected virtual IEnumerable<Warning> Warnings()
    Returns
    Type Description
    IEnumerable<Warning>

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023