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    Struct NodeColorMix

    Namespace: Unity.VisualScripting
    Syntax
    public struct NodeColorMix : IEnumerable<KeyValuePair<NodeColor, float>>, IEnumerable

    Constructors

    NodeColorMix(NodeColor)

    Declaration
    public NodeColorMix(NodeColor color)
    Parameters
    Type Name Description
    NodeColor color

    Properties

    blue

    Declaration
    public float blue { get; set; }
    Property Value
    Type Description
    Single

    colors

    Declaration
    public IEnumerable<KeyValuePair<NodeColor, float>> colors { get; }
    Property Value
    Type Description
    IEnumerable<KeyValuePair<NodeColor, Single>>

    gray

    Declaration
    public float gray { get; set; }
    Property Value
    Type Description
    Single

    green

    Declaration
    public float green { get; set; }
    Property Value
    Type Description
    Single

    Item[NodeColor]

    Declaration
    public float this[NodeColor color] { get; set; }
    Parameters
    Type Name Description
    NodeColor color
    Property Value
    Type Description
    Single

    normalized

    Declaration
    public NodeColorMix normalized { get; }
    Property Value
    Type Description
    NodeColorMix

    orange

    Declaration
    public float orange { get; set; }
    Property Value
    Type Description
    Single

    red

    Declaration
    public float red { get; set; }
    Property Value
    Type Description
    Single

    teal

    Declaration
    public float teal { get; set; }
    Property Value
    Type Description
    Single

    TealReadable

    Declaration
    public static NodeColorMix TealReadable { get; }
    Property Value
    Type Description
    NodeColorMix

    yellow

    Declaration
    public float yellow { get; set; }
    Property Value
    Type Description
    Single

    Methods

    GetEnumerator()

    Declaration
    public IEnumerator<KeyValuePair<NodeColor, float>> GetEnumerator()
    Returns
    Type Description
    IEnumerator<KeyValuePair<NodeColor, Single>>

    IsPure(NodeColor)

    Declaration
    public bool IsPure(NodeColor color)
    Parameters
    Type Name Description
    NodeColor color
    Returns
    Type Description
    Boolean

    Normalize()

    Declaration
    public void Normalize()

    PopulateColorsList(List<KeyValuePair<NodeColor, Single>>)

    Declaration
    public void PopulateColorsList(List<KeyValuePair<NodeColor, float>> list)
    Parameters
    Type Name Description
    List<KeyValuePair<NodeColor, Single>> list

    Operators

    Implicit(NodeColor to NodeColorMix)

    Declaration
    public static implicit operator NodeColorMix(NodeColor color)
    Parameters
    Type Name Description
    NodeColor color
    Returns
    Type Description
    NodeColorMix

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    EditorLinqUtility.Cancellable<T>(IEnumerable<T>, CancellationToken)
    EditorLinqUtility.Cancellable<T>(IEnumerable<T>, CancellationToken, Action)
    SearchUtility.OrderableSearchFilter<THaystack, TResult>(IEnumerable<THaystack>, Func<THaystack, TResult>, String, Func<THaystack, String>)
    SearchUtility.OrderableSearchFilter<T>(IEnumerable<T>, String, Func<T, String>)
    SearchUtility.OrderableSearchFilter<THaystack, TResult>(IEnumerable<THaystack>, Func<THaystack, TResult>, String, Func<THaystack, String>, Func<THaystack, String>)
    SearchUtility.OrderableSearchFilter<T>(IEnumerable<T>, String, Func<T, String>, Func<T, String>)
    SearchUtility.UnorderedSearchFilter<T>(IEnumerable<T>, String, Func<T, String>)
    SearchUtility.OrderedSearchFilter<T>(IEnumerable<T>, String, Func<T, String>)
    UnitBase.WithoutInheritedDuplicates<T>(IEnumerable<T>, Func<T, IUnitOption>, CancellationToken)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    XArrayPool.ToArrayPooled<T>(IEnumerable<T>)
    XHashSetPool.ToHashSetPooled<T>(IEnumerable<T>)
    XListPool.ToListPooled<T>(IEnumerable<T>)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.DistinctBy<T, TKey>(IEnumerable<T>, Func<T, TKey>)
    LinqUtility.NotNull<T>(IEnumerable<T>)
    LinqUtility.Yield<T>(T)
    LinqUtility.ToHashSet<T>(IEnumerable<T>)
    LinqUtility.AsReadOnlyCollection<T>(IEnumerable<T>)
    LinqUtility.AsReadOnlyList<T>(IEnumerable<T>)
    LinqUtility.Flatten<T>(IEnumerable<T>, Func<T, IEnumerable<T>>)
    LinqUtility.OrderByDependencies<T>(IEnumerable<T>, Func<T, IEnumerable<T>>, Boolean)
    LinqUtility.OrderByDependers<T>(IEnumerable<T>, Func<T, IEnumerable<T>>, Boolean)
    LinqUtility.Catch<T>(IEnumerable<T>, Action<Exception>)
    LinqUtility.Catch<T>(IEnumerable<T>, ICollection<Exception>)
    LinqUtility.CatchAsLogError<T>(IEnumerable<T>, String)
    LinqUtility.CatchAsLogWarning<T>(IEnumerable<T>, String)
    StringUtility.ToSeparatedString(IEnumerable, String)
    StringUtility.ToCommaSeparatedString(IEnumerable)
    StringUtility.ToLineSeparatedString(IEnumerable)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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