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    Class Ray2DConverter

    Inheritance
    Object
    fsBaseConverter
    fsDirectConverter
    fsDirectConverter<Ray2D>
    Ray2DConverter
    Inherited Members
    fsDirectConverter<Ray2D>.ModelType
    fsDirectConverter<Ray2D>.TrySerialize(Object, fsData, Type)
    fsDirectConverter<Ray2D>.TryDeserialize(fsData, Object, Type)
    fsBaseConverter.Serializer
    fsBaseConverter.RequestCycleSupport(Type)
    fsBaseConverter.RequestInheritanceSupport(Type)
    fsBaseConverter.FailExpectedType(fsData, fsDataType[])
    fsBaseConverter.CheckType(fsData, fsDataType)
    fsBaseConverter.CheckKey(fsData, String, fsData)
    fsBaseConverter.CheckKey(Dictionary<String, fsData>, String, fsData)
    fsBaseConverter.SerializeMember<T>(Dictionary<String, fsData>, Type, String, T)
    fsBaseConverter.DeserializeMember<T>(Dictionary<String, fsData>, Type, String, T)
    Namespace: Unity.VisualScripting
    Syntax
    public class Ray2DConverter : fsDirectConverter<Ray2D>

    Methods

    CreateInstance(fsData, Type)

    Declaration
    public override object CreateInstance(fsData data, Type storageType)
    Parameters
    Type Name Description
    fsData data
    Type storageType
    Returns
    Type Description
    Object
    Overrides
    fsBaseConverter.CreateInstance(fsData, Type)

    DoDeserialize(Dictionary<String, fsData>, ref Ray2D)

    Declaration
    protected override fsResult DoDeserialize(Dictionary<string, fsData> data, ref Ray2D model)
    Parameters
    Type Name Description
    Dictionary<String, fsData> data
    Ray2D model
    Returns
    Type Description
    fsResult
    Overrides
    Unity.VisualScripting.FullSerializer.fsDirectConverter<UnityEngine.Ray2D>.DoDeserialize(System.Collections.Generic.Dictionary<System.String, Unity.VisualScripting.FullSerializer.fsData>, UnityEngine.Ray2D)

    DoSerialize(Ray2D, Dictionary<String, fsData>)

    Declaration
    protected override fsResult DoSerialize(Ray2D model, Dictionary<string, fsData> serialized)
    Parameters
    Type Name Description
    Ray2D model
    Dictionary<String, fsData> serialized
    Returns
    Type Description
    fsResult
    Overrides
    Unity.VisualScripting.FullSerializer.fsDirectConverter<UnityEngine.Ray2D>.DoSerialize(UnityEngine.Ray2D, System.Collections.Generic.Dictionary<System.String, Unity.VisualScripting.FullSerializer.fsData>)

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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