Class SelectOnString
Selects a value from a set by switching over a string.
Inherited Members
Namespace: Unity.VisualScripting
Syntax
[UnitCategory("Control")]
[UnitTitle("Select On String")]
[UnitShortTitle("Select")]
[UnitSubtitle("On String")]
[UnitOrder(7)]
public class SelectOnString : SelectUnit<string>, ISelectUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable
Properties
ignoreCase
Declaration
[Serialize]
[Inspectable]
[UnitHeaderInspectable("Ignore Case")]
[InspectorToggleLeft]
public bool ignoreCase { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Methods
Matches(String, String)
Declaration
protected override bool Matches(string a, string b)
Parameters
| Type | Name | Description |
|---|---|---|
| String | a | |
| String | b |
Returns
| Type | Description |
|---|---|
| Boolean |
Overrides
Unity.VisualScripting.SelectUnit<System.String>.Matches(System.String, System.String)