Returns true if vectors different.
Very close vectors are treated as being equal.
var other : Transform; if (other && transform.position != other.position) print ("I'm at the different place than the other transform!");
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Transform other; void Example() { if (other && transform.position != other.position) print("I'm at the different place than the other transform!"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public other as Transform def Example() as void: if other and (transform.position != other.position): print('I\'m at the different place than the other transform!')