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CloseAccess the x
or y
component using [0] or [1] respectively.
var p : Vector2; p[1] = 5; // the same as p.y = 5
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Vector2 p; void Example() { p[1] = 5; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public p as Vector2 def Example() as void: p[1] = 5