Subtracts one vector from another.
Subtracts each component of b
from a
.
// prints (-2.0,0.0) print (Vector2(1,2) - Vector2(3,2));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { print(new Vector2(1, 2) - new Vector2(3, 2)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: print((Vector2(1, 2) - Vector2(3, 2)))
Negates a vector.
Each component in the result is negated.
// prints (-1.0,-2.0) print (-Vector2(1,2));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { print(-new Vector2(1, 2)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: print(-Vector2(1, 2))