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Physics2D.deleteStopsCallbacks

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public static var deleteStopsCallbacks: bool;
public static bool deleteStopsCallbacks;
public static deleteStopsCallbacks as bool

Description

Whether to stop processing collision callbacks if any of the objects involved in the collision are deleted or not.

During a collision callback, if either a Collider2D or Rigidbody2D that is taking part in that particular callback is deleted then this property controls whether callbacks will continue for this contact or not.

See Also: Collider2D, Rigidbody2D.