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CloseReset to default values.
Reset is called when the user hits the Reset button in the Inspector's context menu or when adding the component the first time. This function is only called in editor mode. Reset is most commonly used to give good default values in the inspector.
// Sets target to a default value. // This could be used in a follow camera. var target : GameObject; function Reset () { // Only set target if it is not assigned yet. if (!target) target = GameObject.FindWithTag ("Player"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public GameObject target; void Reset() { if (!target) target = GameObject.FindWithTag("Player"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public target as GameObject def Reset() as void: if not target: target = GameObject.FindWithTag('Player')