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CloseOnMouseOver is called every frame while the mouse is over the GUIElement or Collider.
// Fades the red component of the material to zero // while the mouse is over the mesh function OnMouseOver () { renderer.material.color -= Color(0.1, 0, 0) * Time.deltaTime; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnMouseOver() { renderer.material.color -= new Color(0.1F, 0, 0) * Time.deltaTime; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnMouseOver() as void: renderer.material.color -= (Color(0.1F, 0, 0) * Time.deltaTime)
This function is not called on objects that belong to Ignore Raycast layer.
OnMouseOver can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.