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CloseOnMouseEnter is called when the mouse entered the GUIElement or Collider.
// Attach this script to a mesh to make // it red when the mouse is over the mesh function OnMouseEnter () { renderer.material.color = Color.red; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnMouseEnter() { renderer.material.color = Color.red; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnMouseEnter() as void: renderer.material.color = Color.red
This function is not called on objects that belong to Ignore Raycast layer.
OnMouseEnter can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.