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CloseOnMouseDrag is called when the user has clicked on a GUIElement or Collider and is still holding down the mouse.
OnMouseDrag is called every frame while the mouse is down.
// Darken the material color while user holds down the mouse. function OnMouseDrag () { renderer.material.color -= Color.white * Time.deltaTime; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnMouseDrag() { renderer.material.color -= Color.white * Time.deltaTime; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnMouseDrag() as void: renderer.material.color -= (Color.white * Time.deltaTime)
This function is not called on objects that belong to Ignore Raycast layer.
OnMouseDrag can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.