Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public function IsInvoking(methodName: string): bool;
public bool IsInvoking(string methodName);
public def IsInvoking(methodName as string) as bool


Is any invoke on methodName pending?

	// Instantiates a project after 2 seconds when Space key was pressed
	// and it will only call the function after the function has ended its execution

var projectile : Rigidbody;

function Update() { if(Input.GetKeyDown(KeyCode.Space) && !IsInvoking("LaunchProjectile")) Invoke("LaunchProjectile", 2); }

function LaunchProjectile () { var instance : Rigidbody = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Rigidbody projectile;
    void Update() {
        if (Input.GetKeyDown(KeyCode.Space) && !IsInvoking("LaunchProjectile"))
            Invoke("LaunchProjectile", 2);
    void LaunchProjectile() {
        Rigidbody instance = Instantiate(projectile);
        instance.velocity = Random.insideUnitSphere * 5;
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public projectile as Rigidbody

	def Update() as void:
		if Input.GetKeyDown(KeyCode.Space) and (not IsInvoking('LaunchProjectile')):
			Invoke('LaunchProjectile', 2)

	def LaunchProjectile() as void:
		instance as Rigidbody = Instantiate(projectile)
		instance.velocity = (Random.insideUnitSphere * 5)

public function IsInvoking(): bool;
public bool IsInvoking();
public def IsInvoking() as bool


Is any invoke pending on this MonoBehaviour?