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CloseServer port.
// Requests info from the master server and prints // the ip and port of each host. function Start() { var hostData : HostData[] = MasterServer.PollHostList(); for(var element : HostData in hostData) { var tmpIp : String = ""; for(var i : int = 0; i < element.ip.Length; i++) { tmpIp = element.ip[i] + " "; } Debug.Log(element.gameName + " ip: " + tmpIp + ":" + element.port); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { string tmpIp = ""; int i = 0; while (i < element.ip.Length) { tmpIp = element.ip[i] + " "; i++; } Debug.Log(element.gameName + " ip: " + tmpIp + ":" + element.port); } } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: hostData as (HostData) = MasterServer.PollHostList() for element as HostData in hostData: tmpIp as string = '' i as int = 0 while i < element.ip.Length: tmpIp = (element.ip[i] + ' ') i++ Debug.Log(((((element.gameName + ' ip: ') + tmpIp) + ':') + element.port))