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GameObject.GetComponentInParent

public function GetComponentInParent(type: Type): Component;

Parameters

type Type of component to find.

Description

Finds component in the parent.

Recurses upwards till it finds a valid component. Returns null if no component found.

// Disable the spring of the first HingeJoint component
// found on any parent object.

var hinge : HingeJoint; hinge = gameObject.GetComponentInParent(HingeJoint); hinge.useSpring = false;
public function GetComponentInParent(): T;

Description

Finds component in the parent.

Recurses upwards till it finds a valid component. Returns null if no component found.