Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GameObject.GetComponentInParent

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function GetComponentInParent(type: Type): Component;
public Component GetComponentInParent(Type type);
public def GetComponentInParent(type as Type) as Component

Parameters

type Type of component to find.

Description

Finds component in the parent.

Recurses upwards till it finds a valid component. Returns null if no component found.

// Disable the spring of the first HingeJoint component
// found on any parent object.

var hinge : HingeJoint; hinge = gameObject.GetComponentInParent(HingeJoint); hinge.useSpring = false;
public function GetComponentInParent(): T;
public T GetComponentInParent();
public def GetComponentInParent() as T

Description

Finds component in the parent.

Recurses upwards till it finds a valid component. Returns null if no component found.