Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EventSystems.PointerInputModule.StateForMouseButton

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
protected static function StateForMouseButton(buttonId: int): FramePressState;
protected static FramePressState StateForMouseButton(int buttonId);
protected static def StateForMouseButton(buttonId as int) as FramePressState

Parameters

buttonId Mouse Button id.

Description

Given a mouse button return the current state for the frame.