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protected function HandlePointerExitAndEnter(currentPointerData: PointerEventData, newEnterTarget: GameObject): void;
protected void HandlePointerExitAndEnter(PointerEventData currentPointerData, GameObject newEnterTarget);
protected def HandlePointerExitAndEnter(currentPointerData as PointerEventData, newEnterTarget as GameObject) as void


Handle sending enter and exit events when a new enter targer is found.