The shared physic material of this collider.
Modifying this material will change the surface properties of all colliders using the material. In most cases you want to modify Collider.material instead.
var material : PhysicMaterial; collider.sharedMaterial = material;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public PhysicMaterial material; void Example() { collider.sharedMaterial = material; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public material as PhysicMaterial def Example() as void: collider.sharedMaterial = material