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Collider.material

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public PhysicMaterial material;

Description

The material used by the collider.

If material is shared by colliders, it will duplicate the material and assign it to the collider.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.material.dynamicFriction = 0;
        collider.material.staticFriction = 0;
    }
}