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public var material: PhysicMaterial;
public PhysicMaterial material;
public material as PhysicMaterial


The material used by the collider.

If material is shared by colliders, it will duplicate the material and assign it to the collider.

	// Makes the collider act like ice.
	collider.material.dynamicFriction = 0;
	collider.material.staticFriction = 0;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.material.dynamicFriction = 0;
        collider.material.staticFriction = 0;
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		collider.material.dynamicFriction = 0
		collider.material.staticFriction = 0