Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseDetermines how much the filter's self-resonance is dampened.
Higher Lowpass Resonance Q indicates a lower rate of energy loss i.e. the oscillations die out more slowly.
Lowpass resonance Q value goes from 1.0 to 10.0. Default = 1.0.// Moves the Lowpass Resonance Quality Factor from 0 to 10 following a Sinus function // Attach this to an audio source with a LowPassFilter to listen it working. @script RequireComponent(AudioSource) @script RequireComponent(AudioLowPassFilter) function Update() { GetComponent(AudioLowPassFilter).lowpassResonaceQ = (Mathf.Sin(Time.time)*5 + 5); }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioLowPassFilter))] public class ExampleClass : MonoBehaviour { void Update() { GetComponent<AudioLowPassFilter>().lowpassResonaceQ = Mathf.Sin(Time.time) * 5 + 5; } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioLowPassFilter))] public class ExampleClass(MonoBehaviour): def Update() as void: GetComponent[of AudioLowPassFilter]().lowpassResonaceQ = ((Mathf.Sin(Time.time) * 5) + 5)