This version of Unity is unsupported.

Input.accelerationEvents

public static AccelerationEvent[] accelerationEvents;

Description

Returns list of acceleration measurements which occurred during the last frame. (Read Only) (Allocates temporary variables).

using UnityEngine;

public class Example : MonoBehaviour { // Calculates weighted sum of acceleration measurements which occurred during the last frame // Might be handy if you want to get more precise measurements

void Update() { Vector3 acceleration = Vector3.zero; foreach (AccelerationEvent accEvent in Input.accelerationEvents) { acceleration += accEvent.acceleration * accEvent.deltaTime; } print(acceleration); } }