Version: 2022.2
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  • C#

ParticleSystemTrailTextureMode

enumeration

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Description

Choose how textures are applied to Particle Trails.

Properties

StretchMap the texture once along the entire length of the trail.
TileRepeat the texture along the trail. To set the tiling rate, use Material.SetTextureScale.
DistributePerSegmentMap the texture once along the entire length of the trail, assuming all vertices are evenly spaced.
RepeatPerSegmentRepeat the texture along the trail, repeating at a rate of once per trail segment. To adjust the tiling rate, use Material.SetTextureScale.
StaticTrails do not change the texture coordinates of existing points when they add or remove points.