SpriteAtlasAsset stores inputs for generating SpriteAtlas and generates atlas textures on Import.
| isVariant | Checks whether the Sprite Atlas Importer set the Sprite Atlas as a Variant. |
| Add | Add an array of Assets to the packable objects list. |
| GetMasterAtlas | Gets the Master Sprite Atlas for the given Variant Sprite Atlas. |
| Remove | Removes objects from the Atlas's packable objects list. |
| SetIsVariant | Sets whether this Sprite Atlas is a Variant or not. |
| SetMasterAtlas | Sets an Atlas to be the Master Atlas. |
| Load | Loads SpriteAtlasAsset at the given path. File extension of SpriteAtlasAsset is *.spriteatlasv2. |
| Save | Saves SpriteAtlasAsset to disk. File extension of SpriteAtlasAsset is *.spriteatlasv2. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |