interface in Unity.Properties
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CloseBase interface for working with properties.
This is used to pass or store properties without knowing the underlying container or value type. " IProperty_1 " Property_2
IsReadOnly | Gets a value indicating whether the property is read-only or not. |
Name | Gets the name of the property. |
DeclaredValueType | Returns the declared value type of the property. |
GetAttribute | Returns the first attribute of the given type. |
GetAttributes | Returns all attribute of the given type. |
HasAttribute | Returns true if the property has any attributes of the given type. |