struct in UnityEngine.Rendering.RendererUtils
/
Implemented in:UnityEngine.CoreModule
Represents the set of GameObjects that a RendererList contains.
| excludeObjectMotionVectors | Indicates whether to exclude dynamic GameObjects from the RendererList. | 
| layerMask | The layer mask to use for filtering this RendererList. | 
| overrideMaterial | The material to render the RendererList's GameObjects with. This overrides the material for each GameObject. | 
| overrideMaterialPassIndex | Pass index for the override material. | 
| overrideShader | The shader to render the RendererList's GameObjects with. This overrides the shader for each GameObject. Override shaders do not override existing material properties. | 
| overrideShaderPassIndex | Selects which pass of the override shader to use. | 
| rendererConfiguration | The renderer configuration for the RendererList. For more information, see PerObjectData. | 
| renderingLayerMask | The rendering layer mask to use for filtering this RendererList. | 
| renderQueueRange | The material render queue range to use for the RendererList. For more information, see RenderQueueRange. | 
| sortingCriteria | The method Unity uses to sort the GameObjects in the RendererList. For more information, see SortingCriteria. | 
| stateBlock | An optional set of values to override the RendererLists render state. For more information, see RenderStateBlock. | 
| RendererListDesc | Initializes and returns an instance of RendererListDesc. | 
| IsValid | Checks whether the RendererListDesc is valid. | 
| ConvertToParameters | Convert a given RendererListDesc to a RendererListParams struct with equivalent parameters. |