struct in UnityEngine.Rendering.RendererUtils
/
Implemented in:UnityEngine.CoreModule
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CloseRepresents the set of GameObjects that a RendererList contains.
excludeObjectMotionVectors | Indicates whether to exclude dynamic GameObjects from the RendererList. |
layerMask | The layer mask to use for filtering this RendererList. |
overrideMaterial | The material to render the RendererList's GameObjects with. This overrides the material for each GameObject. |
overrideMaterialPassIndex | Pass index for the override material. |
overrideShader | The shader to render the RendererList's GameObjects with. This overrides the shader for each GameObject. Override shaders do not override existing material properties. |
overrideShaderPassIndex | Selects which pass of the override shader to use. |
rendererConfiguration | The renderer configuration for the RendererList. For more information, see PerObjectData. |
renderingLayerMask | The rendering layer mask to use for filtering this RendererList. |
renderQueueRange | The material render queue range to use for the RendererList. For more information, see RenderQueueRange. |
sortingCriteria | The method Unity uses to sort the GameObjects in the RendererList. For more information, see SortingCriteria. |
stateBlock | An optional set of values to override the RendererLists render state. For more information, see RenderStateBlock. |
RendererListDesc | Initializes and returns an instance of RendererListDesc. |
IsValid | Checks whether the RendererListDesc is valid. |
ConvertToParameters | Convert a given RendererListDesc to a RendererListParams struct with equivalent parameters. |