class in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseStandard request type for RenderPipeline.SubmitRenderRequest.
Default render request type. Renders the active renderpipeline into the given destination and specified face, mip and/or slice.
SRP Compatibility:
See Also: RenderPipeline.SubmitRenderRequest, RenderPipeline.SupportsRenderRequest.
destination | RenderTexture to store the rendering result of the request. |
face | Target Cubemap face to store the rendering result. |
mipLevel | Target mipLevel to store the rendering output. |
slice | Target slice to store the rendering output. |