Version: 2022.2
LanguageEnglish
  • C#

PlayerLoop

class in UnityEngine.LowLevel

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The class representing the player loop in Unity.

This class contains functions for interacting with the player loop in the core of Unity. You can use this class to get the update order of all native systems and set a custom order with new script entry points inserted.

Static Methods

GetCurrentPlayerLoopReturns the current update order of all engine systems in Unity.
GetDefaultPlayerLoopReturns the default update order of all engine systems in Unity.
SetPlayerLoopSet a new custom update order of all engine systems in Unity.