struct in UnityEngine
/
Implemented in:UnityEngine.ParticleSystemModule
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CloseScript interface for the ShapeModule.
Configures the initial positions and directions of particles.
See Also: ParticleSystem, ParticleSystem.shape.
alignToDirection | Align particles based on their initial direction of travel. |
angle | Angle of the cone to emit particles from. |
arc | Angle of the circle arc to emit particles from. |
arcMode | The mode that Unity uses to generate particles around the arc. |
arcSpeed | In animated modes, this determines how quickly the particle emission position moves around the arc. |
arcSpeedMultiplier | A multiplier of the arc speed of the particle emission shape. |
arcSpread | Control the gap between particle emission points around the arc. |
boxThickness | Thickness of the box to emit particles from. |
donutRadius | The thickness of the Donut shape to emit particles from. |
enabled | Specifies whether the ShapeModule is enabled or disabled. |
length | Length of the cone to emit particles from. |
mesh | Mesh to emit particles from. |
meshMaterialIndex | Emit particles from a single Material of a Mesh. |
meshRenderer | MeshRenderer to emit particles from. |
meshShapeType | Where on the Mesh to emit particles from. |
meshSpawnMode | The mode to use to generate particles on a Mesh. |
meshSpawnSpeed | In animated modes, this determines how quickly the particle emission position moves across the Mesh. |
meshSpawnSpeedMultiplier | A multiplier of the Mesh spawn speed. |
meshSpawnSpread | Control the gap between particle emission points across the Mesh. |
normalOffset | Move particles away from the surface of the source Mesh. |
position | Apply an offset to the position from which the system emits particles. |
radius | Radius of the shape to emit particles from. |
radiusMode | The mode to use to generate particles along the radius. |
radiusSpeed | In animated modes, this determines how quickly the particle emission position moves along the radius. |
radiusSpeedMultiplier | A multiplier of the radius speed of the particle emission shape. |
radiusSpread | Control the gap between particle emission points along the radius. |
radiusThickness | Radius thickness of the shape's edge from which to emit particles. |
randomDirectionAmount | Randomizes the starting direction of particles. |
randomPositionAmount | Randomizes the starting position of particles. |
rotation | Apply a rotation to the shape from which the system emits particles. |
scale | Apply scale to the shape from which the system emits particles. |
shapeType | The type of shape to emit particles from. |
skinnedMeshRenderer | SkinnedMeshRenderer to emit particles from. |
sphericalDirectionAmount | Makes particles move in a spherical direction from their starting point. |
sprite | Sprite to emit particles from. |
spriteRenderer | SpriteRenderer to emit particles from. |
texture | Specifies a Texture to tint the particle's start colors. |
textureAlphaAffectsParticles | When enabled, the system applies the alpha channel of the Texture to the particle alpha when the particle spawns. |
textureBilinearFiltering | When enabled, the system takes four neighboring samples from the Texture then combines them to give the final particle value. |
textureClipChannel | Selects which channel of the Texture to use for discarding particles. |
textureClipThreshold | Discards particles when they spawn on an area of the Texture with a value lower than this threshold. |
textureColorAffectsParticles | When enabled, the system applies the RGB channels of the Texture to the particle color when the particle spawns. |
textureUVChannel | When using a Mesh as a source shape type, this option controls which UV channel on the Mesh to use for reading the source Texture. |
useMeshColors | Modulate the particle colors with the vertex colors, or the Material color if no vertex colors exist. |
useMeshMaterialIndex | Emit particles from a single Material, or the whole Mesh. |