Version: 2022.2
LanguageEnglish
  • C#

CacheServerConnectionChangedParameters

struct in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Struct used for AssetDatabase.cacheServerConnectionChanged.

using UnityEngine;
using UnityEditor;

public class CacheServerConnectionChangedExample { [MenuItem("AssetDatabase/Correct connection to the Cache Server")] static void CorrectChangeCacheServer() { var correctEndpoint = "192.168.1.210:8080"; EditorSettings.cacheServerEndpoint = correctEndpoint; AssetDatabase.RefreshSettings(); }

[MenuItem("AssetDatabase/Wrong connection to the Cache Server")] static void WrongChangeCacheServer() { var invalidEndpoint = "Invalid IP Address"; EditorSettings.cacheServerEndpoint = invalidEndpoint; AssetDatabase.RefreshSettings(); }

[InitializeOnLoadMethod] static void OncacheServerConnectionChanged() { AssetDatabase.cacheServerConnectionChanged += ConsoleLog; }

static void ConsoleLog(CacheServerConnectionChangedParameters param) { Debug.Log("Connection Changed"); } }