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Input.accelerationEvents

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public static var accelerationEvents: AccelerationEvent[];
public static AccelerationEvent[] accelerationEvents;

Description

Returns list of acceleration measurements which occurred during the last frame. (Read Only) (Allocates temporary variables).

// Calculates weighted sum of acceleration measurements which occurred during the last frame
// Might be handy if you want to get more precise measurements

function Update () { var acceleration:Vector3 = Vector3.zero; for (var accEvent : AccelerationEvent in Input.accelerationEvents) { acceleration += accEvent.acceleration * accEvent.deltaTime; } print (acceleration); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { Vector3 acceleration = Vector3.zero; foreach (AccelerationEvent accEvent in Input.accelerationEvents) { acceleration += accEvent.acceleration * accEvent.deltaTime; } print(acceleration); } }

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