struct in UnityEngine.VFX
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CloseThis structure provides information data on a particle system.
aliveCount | Number of alive particles within the particle system, the value is lower than [[VFXParticleSystemInfo._capacity]. |
bounds | The rendering bound of this particle system. |
capacity | The capacity (maximum VFXParticleSystemInfo._aliveCount) of the particle system. |
sleeping | The sleep state of the particle system. |