Version: 2022.2
LanguageEnglish
  • C#

MeshWriteData

class in UnityEngine.UIElements

/

Implemented in:UnityEngine.UIElementsModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A class that represents the vertex and index data allocated for drawing the content of a VisualElement.

You can use this object to fill the values for the vertices and indices only during a callback to the VisualElement.generateVisualContent delegate. Do not store the passed MeshWriteData outside the scope of VisualElement.generateVisualContent as Unity could recycle it for other callbacks.

Properties

indexCount The number of indices successfully allocated for VisualElement content drawing.
uvRegion A rectangle describing the UV region holding the texture passed to MeshGenerationContext.Allocate.
vertexCount The number of vertices successfully allocated for VisualElement content drawing.

Public Methods

SetAllIndices Fills the values of the allocated indices with values copied directly from an array. Each 3 consecutive indices form a single triangle.
SetAllVertices Fills the values of the allocated vertices with values copied directly from an array. When this method is called, it is not possible to use SetNextVertex to fill the allocated vertices array.
SetNextIndex Assigns the value of the next index of the allocated indices list.
SetNextVertex Assigns the value of the next vertex of the allocated vertices list.