class in UnityEditor.TerrainTools
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CloseRepresents data associated with the brush used for scattering details.
DetailBrushRepresentation acts as a container for functional data used when determining the area of scatter when painting on a terrain. You use DetailBrushRepresentation objects for determining the strength of the scatter.
GetStrength | Gets the strength at the passed in position. |
Update | Updates the DetailBrushRepresentation's data. |