Version: 2022.2
LanguageEnglish
  • C#

CullMode

enumeration

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Description

Determines which faces Unity culls.

The following example shows how to use this enum to set the culling mode of a GameObject from a C# script.

Use the following code in your shader to declare the _Cull property that you can change from a C# script:

                        Shader "Example/SetCullMode"
                        {
                            Properties
                            {
                                [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Integer) = 1
                            }
                            SubShader
                            {
                                Cull [_Cull]
                                // Insert your shader code here
                            }
                        }

In a C# script, use the following code to change the CullMode property:

                        public void SetCullMode()
                        {
                            _material.SetInteger("_Cull", (int)UnityEngine.Rendering.CullMode.Back);
                        }

Properties

OffDisable culling.
FrontCull front-facing geometry.
BackCull back-facing geometry.