Version: 2022.2
LanguageEnglish
  • C#

PlayerConnectionInitiateMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Describes how the player connects to the Editor.

Properties

NonePlayer connection mode not set.
PlayerConnectsToHostPlayer connection is initiated by the player connecting to the host, usually the host is the Editor.
PlayerListensPlayer connection is initiated by the player broadcasting its IP address, and then Editor connecting to the player.