Version: 2022.2
  • C#


struct in UnityEditor.SceneManagement

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Struct that represents a stage handle.

A stage is an editing context which includes a collection of Scenes. The main stage contains all the currently open regular Scenes, while a Prefab stage contains a preview Scene used solely for editing the Prefab in.

The breadcrumbs which are shown in the Scene view when in Prefab Mode each represent a stage.

Public Methods

ContainsDoes the stage contain the given GameObject?
FindComponentOfTypeReturns the first active loaded object of the given type.
FindComponentsOfTypeReturns a list of all active loaded objects of the given type.
IsValidIs this stage handle valid?