struct in Unity.Loading
/
Implemented in:UnityEngine.ContentLoadModule
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CloseThis struct collects all the ContentLoadInterface.LoadSceneAsync parameters in to a single place.
autoIntegrate | True if the scene should be automatically integrated after the load completes. If this is set to false, the user must call ContentSceneFile.IntegrateAtEndOfFrame when they are ready to integrate. |
loadSceneMode | See LoadSceneMode. |
localPhysicsMode | See LocalPhysicsMode. |