Version: 2022.2
LanguageEnglish
  • C#

NonSerialized

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The NonSerialized attribute marks a variable to not be serialized.

Apply to public fields to prevent Unity from serializing the field and displaying it in the Inspector.

Apply to a private field to stop the field being serialized during a hot reload operation, such as after an assembly is recompiled, or during a domain reload operation before entering Play mode.

For more information on serialization, see Script Serialization.

See Also: HideInInspector, SerializeField.

class Test
{
    // p will not be shown in the Inspector or serialized
    [System.NonSerialized]
    public int p = 5;

// neverSerializeMe will never be serialized, even during an hot reload. [System.NonSerialized] private int neverSerializeMe;

// The backing field for NeverSerializedProperty property will never be serialized, // even during a hot reload [field: System.NonSerialized] public int NeverSerializedProperty { get; set; } }