enumeration
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CloseDetermines the data that Unity returns when you call Mesh.GetBlendShapeBuffer.
When you call Mesh.GetBlendShapeBuffer
, you can access one of two buffers containing blend shape vertices. Use this value to determine which buffer to access. The default is BlendShapeBufferLayout.PerShape.
See Also: Mesh data: blend shapes, Mesh.GetBlendShapeBuffer.