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CloseReturns list of acceleration measurements which occurred during the last frame. (Read Only) (Allocates temporary variables).
// Calculates weighted sum of acceleration measurements which occurred during the last frame // Might be handy if you want to get more precise measurements
function Update () { var acceleration:Vector3 = Vector3.zero; for (var accEvent : AccelerationEvent in Input.accelerationEvents) { acceleration += accEvent.acceleration * accEvent.deltaTime; } print (acceleration); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { Vector3 acceleration = Vector3.zero; foreach (AccelerationEvent accEvent in Input.accelerationEvents) { acceleration += accEvent.acceleration * accEvent.deltaTime; } print(acceleration); } }
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