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|activeLightIndex||The index into the active light array.|
|cubemapFace||The cubemap face to be rendered.|
|fovBias||The amount by which to increase the camera FOV above 90 degrees.|
|viewMatrix||The computed view matrix.|
|projMatrix||The computed projection matrix.|
|shadowSplitData||The computed split data.|
bool If false, the shadow map for this light and cubemap face does not need to be rendered this frame.
Calculates the view and projection matrices and shadow split data for a point light.
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