Flags describing the intention for how the command buffer will be executed. Set these via CommandBuffer.SetExecutionFlags.
None | When no flags are specified, the command buffer is considered valid for all means of execution. This is the default for new command buffers. |
AsyncCompute | Command buffers flagged for async compute execution will throw exceptions if non-compatible commands are added to them. See ScriptableRenderContext.ExecuteCommandBufferAsync and Graphics.ExecuteCommandBufferAsync. |
Did you find this page useful? Please give it a rating: