class in UnityEditor
/
Inherits from:EditorWindow
/
Implemented in:UnityEditor
Implements interfaces:IHasCustomMenu
Use this class to manage SceneView settings, change the SceneView camera properties, subscribe to events, call SceneView methods, and render open scenes.
| currentDrawingSceneView | The SceneView that is being drawn. | 
| lastActiveSceneView | The SceneView that was most recently in focus. | 
| sceneViews | The list of all open Scene view windows. | 
| selectedOutlineColor | Gets the Color of selected outline. | 
| audioPlay | Enables or disables Scene view audio effects. | 
| camera | The Camera that is rendering this SceneView. | 
| cameraDistance | The distance from camera to pivot. | 
| cameraMode | The current DrawCameraMode for the Scene view camera. | 
| cameraSettings | Use CameraSettings to set the properties for the SceneView Camera. | 
| drawGizmos | Sets the visibility of all Gizmos in the Scene view. | 
| in2DMode | Whether the SceneView is in 2D mode. | 
| isRotationLocked | Whether the Scene view camera can be rotated. | 
| lastSceneViewRotation | When the Scene view is in 2D mode, this property contains the last camera rotation. | 
| orthographic | Whether the Scene view camera is set to orthographic mode. | 
| pivot | The center point, or pivot, of the Scene view. | 
| rotation | The direction of the camera to the pivot of the SceneView. | 
| sceneLighting | Whether lighting is enabled or disabled in the Scene view. | 
| sceneViewState | Use SceneViewState to set the debug options for the Scene view. | 
| showGrid | Gets or sets whether to enable the grid for an instance of the SceneView. | 
| size | The size of the Scene view measured diagonally. | 
| validateTrueMetals | Whether the albedo is black for materials with an average specular color above 0.45. | 
| AlignViewToObject | Moves the Scene view to frame a transform. | 
| AlignWithView | Aligns the current selection with the position and rotation of the Scene view camera. | 
| Frame | Frames the given bounds in the Scene view. | 
| FrameSelected | Frame the object selection in the Scene view. | 
| IsCameraDrawModeEnabled | Returns true if mode is enabled in the current rendering setup, including custom validators. | 
| LookAt | Moves the Scene view to focus on a target. | 
| LookAtDirect | LookAt without animating the scene movement. | 
| MoveToView | Transforms all selected object to the scene pivot. | 
| ResetCameraSettings | Resets the CameraSettings for the SceneView Camera to default. | 
| SetSceneViewShaderReplace | Sets a replacement shader for rendering this Scene view. | 
| SupportsStageHandling | Override this method to control whether the Scene view should change when you switch from one stage to another stage. | 
| AddCameraMode | Add a custom camera mode to the Scene view camera mode list. | 
| ClearUserDefinedCameraModes | Remove all user-defined camera modes. | 
| FrameLastActiveSceneView | Frames the currently selected object(s) in the last active Scene view. | 
| GetAllSceneCameras | Retrieves an array of all camera components from all open Scene views. | 
| GetBuiltinCameraMode | Gets the built-in CameraMode that matches the specified DrawCameraMode. | 
| RepaintAll | Repaints every open SceneView. | 
| beforeSceneGui | The event issued when the OnGUI method is called. | 
| duringSceneGui | Subscribe to this event to receive a callback whenever the Scene view calls the OnGUI method. | 
| gridVisibilityChanged | Invoked when grid visibility changes. | 
| onCameraModeChanged | An event that is invoked when the selected cameraMode changes. | 
| focusedWindow | The EditorWindow which currently has keyboard focus. (Read Only) | 
| mouseOverWindow | The EditorWindow currently under the mouse cursor. (Read Only) | 
| autoRepaintOnSceneChange | Does the window automatically repaint whenever the Scene has changed? | 
| docked | Returns true if EditorWindow is docked. | 
| hasFocus | Returns true if EditorWindow is focused. | 
| maximized | Is this window maximized? | 
| maxSize | The maximum size of this window. | 
| minSize | The minimum size of this window. | 
| position | The desired position of the window in screen space. | 
| rootVisualElement | Retrieves the root visual element of this window hierarchy. | 
| titleContent | The GUIContent used for drawing the title of EditorWindows. | 
| wantsLessLayoutEvents | Specifies whether a layout pass is performed before all user events (for example, EventType.MouseDown or [[EventType, KeyDown]]), or is only performed before repaint events. | 
| wantsMouseEnterLeaveWindow | Checks whether MouseEnterWindow and MouseLeaveWindow events are received in the GUI in this Editor window. | 
| wantsMouseMove | Checks whether MouseMove events are received in the GUI in this Editor window. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| BeginWindows | Mark the beginning area of all popup windows. | 
| Close | Close the editor window. | 
| EndWindows | Close a window group started with EditorWindow.BeginWindows. | 
| Focus | Moves keyboard focus to another EditorWindow. | 
| GetExtraPaneTypes | Gets the extra panes associated with the window. | 
| RemoveNotification | Stop showing notification message. | 
| Repaint | Make the window repaint. | 
| SendEvent | Sends an Event to a window. | 
| Show | Show the EditorWindow window. | 
| ShowAsDropDown | Shows a window with dropdown behaviour and styling. | 
| ShowAuxWindow | Show the editor window in the auxiliary window. | 
| ShowModal | Show modal editor window. | 
| ShowModalUtility | Show the EditorWindow as a floating modal window. | 
| ShowNotification | Show a notification message. | 
| ShowPopup | Shows an Editor window using popup-style framing. | 
| ShowUtility | Show the EditorWindow as a floating utility window. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the object. | 
| CreateWindow | Creates an EditorWindow of type T. | 
| FocusWindowIfItsOpen | Focuses the first found EditorWindow of specified type if it is open. | 
| GetWindow | Returns the first EditorWindow of type t which is currently on the screen. | 
| GetWindowWithRect | Returns the first EditorWindow of type t which is currently on the screen. | 
| HasOpenInstances | Checks if an editor window is open. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Gets a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| CreateInstance | Creates an instance of a scriptable object. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. | 
| Awake | Called as the new window is opened. | 
| CreateGUI | CreateGUI is called when the EditorWindow's rootVisualElement is ready to be populated. | 
| OnDestroy | OnDestroy is called to close the EditorWindow window. | 
| OnFocus | Called when the window gets keyboard focus. | 
| OnGUI | Implement your own editor GUI here. | 
| OnHierarchyChange | Handler for message that is sent when an object or group of objects in the hierarchy changes. | 
| OnInspectorUpdate | OnInspectorUpdate is called at 10 frames per second to give the inspector a chance to update. | 
| OnLostFocus | Called when the window loses keyboard focus. | 
| OnProjectChange | Handler for message that is sent whenever the state of the project changes. | 
| OnSelectionChange | Called whenever the selection has changed. | 
| Update | Called multiple times per second on all visible windows. | 
| Awake | This function is called when the ScriptableObject script is started. | 
| OnDestroy | This function is called when the scriptable object will be destroyed. | 
| OnDisable | This function is called when the scriptable object goes out of scope. | 
| OnEnable | This function is called when the object is loaded. | 
| OnValidate | This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). | 
| Reset | Reset to default values. | 
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