Version: 2020.1
LanguageEnglish
  • C#

PrefabInstanceStatus

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Enum with status about whether a Prefab instance is properly connected to its asset.

Disconnected Prefab instances do not receive updates from their Prefab Asset, and it’s not possible to determine which overrides exist on the instance compared to the asset. The instance can get reconnected by either applying or reverting the Prefab instance as a whole.

A disconnected Prefab instance can be connected by either applying or reverting everything.

Note that disconnected Prefab instances is a legacy feature. The Prefab backend will prevent operations that would cause a Prefab instance to become disconnected. Disconnected Prefab instances may however carry over in Projects upgraded from older versions of Unity.

Properties

NotAPrefabThe object is not part of a Prefab instance.
ConnectedThe Prefab instance is connected to its Prefab Asset.
DisconnectedThe Prefab instance is not connected to its Prefab Asset.
MissingAssetThe Prefab instance is missing its Prefab Asset.

Did you find this page useful? Please give it a rating: