Inherit from this class to implement your own drop-down control.
using UnityEditor; using UnityEngine; using UnityEditor.IMGUI.Controls;
class WeekdaysDropdown : AdvancedDropdown { public WeekdaysDropdown(AdvancedDropdownState state) : base(state) { }
protected override AdvancedDropdownItem BuildRoot() { var root = new AdvancedDropdownItem("Weekdays");
var firstHalf = new AdvancedDropdownItem("First half"); var secondHalf = new AdvancedDropdownItem("Second half"); var weekend = new AdvancedDropdownItem("Weekend");
firstHalf.AddChild(new AdvancedDropdownItem("Monday")); firstHalf.AddChild(new AdvancedDropdownItem("Tuesday")); secondHalf.AddChild(new AdvancedDropdownItem("Wednesday")); secondHalf.AddChild(new AdvancedDropdownItem("Thursday")); weekend.AddChild(new AdvancedDropdownItem("Friday")); weekend.AddChild(new AdvancedDropdownItem("Saturday")); weekend.AddChild(new AdvancedDropdownItem("Sunday"));
root.AddChild(firstHalf); root.AddChild(secondHalf); root.AddChild(weekend);
return root; } }
public class AdvancedDropdownTestWindow : EditorWindow { void OnGUI() { var rect = GUILayoutUtility.GetRect(new GUIContent("Show"), EditorStyles.toolbarButton); if (GUI.Button(rect, new GUIContent("Show"), EditorStyles.toolbarButton)) { var dropdown = new WeekdaysDropdown(new AdvancedDropdownState()); dropdown.Show(rect); } } }
minimumSize | Minimum size of the drop-down window. By default, the drop-down will try to match the width of the given rect or the rendered content. |
Show | Call this method to show the drop-down at the given position. |
BuildRoot | Implement this method to generate the content of the drop-down. This method is called when the drop-down is being shown. |
ItemSelected | Override this method to get notified when an item is selected. |
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